Rules cyclopedia D&D (indeed classic D&D in general) missed out several weapons that I think most campaigns could really benefit from having. Over the years, players have asked whether their characters can be armed with everything from a bit of two-by four with a nail in it through to falchions, dire flails and primitive firearms. In response I've had to come up with stats for many of the more common weapons that I think ought to be in my game but which aren't in the RC. Here are some of them.
Weapon
Weapon |
Level |
Range |
Damage |
Defense |
Special |
Morningstar |
BS |
|
1d6+1 |
|
|
1h (str14+) |
SK |
|
1d6+3 |
A-1AC/1 |
Deflect (1) |
2h (str 3-13) |
EX |
-/10/20 |
1d6+5 |
A-2AC/1 |
Deflect (1) |
Medium size |
MS |
-/15/30 |
P: 1d8+8 |
A-3AC/2 |
Deflect (1) |
Cost: 8gp |
|
|
S: 1d6+7 |
|
|
Enc: 75cn |
GM |
10/25/35 |
P: 1d8+10 |
A-4AC/3 |
Deflect (2) |
|
|
|
S: 1d6+8 |
|
|
|